Ultimate Prophecy Dungeon Flawless Solo Guide - Boosting-Ground (2024)

What is Prophecy?

Prophecy is a dungeon in Destiny 2 that has been first introduced in the Season of Arrivals DLC. Since the Pyramids have invaded the Solar system, our Guardians searched for any information about the Darkness. The Nine have it, but first, we would need to pass the trials they have prepared for us. Your goal is to use both Light and Darkness throughout the dungeon, defeat the final boss, the Kell Echo, and receive our answer.

Why Should I Do a Solo Flawless Run?

The reward for completing a solo flawless run is a wonderful emblem, Prophetic Visionary. The amount of players who can achieve this is pretty small, so it could be both a big milestone for you personally and a thing to flaunt in your raid and crucible groups.

Prophecy Core Mechanics

The Prophecy has one core mechanic that you will be playing around with through the whole dungeon. Depending on where you're standing, either in lit-up areas or in places covered in shadows, you will receive a Light buff or a Darkness buff. You should be able to see which buff you currently have visually - if the border around your screen is white, you have a Light buff, and if it's black, you have a Darkness buff. This is key to understanding every dungeon encounter.

There's a type of mobs you will see from the very beginning, Taken Knights. On death, they drop three motes of Light or Dark. The type of motes dropping is under your control. You have to collect five motes of the same type - you will see how many you currently have on the lower left side of the screen. After you collect 5 of them, you will be carrying a big mote in your hands. You will need to put it in a giant pillar of Light or Dark, depending on which type of a mote you have. To activate the big mote, you should press the shoot button (R2/RT/LMB by default on Playstation/Xbox/PC). After you activate the appropriate mote near a pillar, it will disappear.

The Entrance

You will be introduced to this mechanic at the beginning of the dungeon. After jumping into the portal, you will see a big tunnel. The knights will be standing in smaller tunnels to your right. The main tunnel has easily identifiable dark and light places, which will allow you to test how the core mechanic works. You will need to cleanse two rooms with two pillars. After you are done with this tutorial level, follow the Kell Echo at the end of the tunnel, and you will see the arena where you're going to battle the first boss of Prophecy dungeon, Taken Phalanx.

Taken Phalanx

The first thing you will see in the arena is Toland, a floating orb in the room's center. To start the boss fight, you should come close to the orb. You're also going to see four pillars, two white and two black ones. After you start the encounter, 3 Taken Knights, two packs of Taken Psions, and the boss himself will spawn. The boss will be immune, so you will need to cleanse all four pillars to start the DPS phase.

Like in the previous encounter, you will need to kill Knights to get either Light or Dark motes. If you're all out of Knights, don't worry, they reappear after you clear all of them. After cleansing two pillars, two more packs of Psions will spawn. Use a Seventh Seraph weapon and the Global Reach mod to clear Psions if you have that combination, otherwise, try to clear all of them with any possible source of damage. Psions should be dead to guarantee your safety. They also won't disappear at the start of the DPS phase, so make sure you clean all Psions before cleansing the last pillar. Though, at least all remaining knights aregoing to disappear.

After approximately 30 seconds into DPS, Taken Goblins will spawn, shielding the boss from damage. This is going to happen twice during a phase. Try to kill only the goblin that is currently covering the boss. If you are playing as Titan or Warlock, using a sword with a Bubble (Sentinel upper tree) or Well (Dawnblade middle tree), can guarantee a one-phase kill. For Hunters, I would personally recommend playing it slow and two-phase the boss, dealing 50-70% of his HP per try. After you finish off the boss, take your loot and proceed to the middle of the room to teleport to the next encounter.

Phalanx Tips

  • Keep in mind Knights will follow you around for a few seconds if you come too close to them, so keep your distance.
  • You can cleanse two pillars with one orb. For that, you have to jump between 2 pillars and immediately activate the mote. It's pretty hard to execute consistently and risky for a flawless run, but it's something you might be able to use.
  • Try not to be in the middle of the room unless you have to pick up the motes. As you might know, Taken Phalanx's ability is that he can push you with their shield, which may put you in a dangerous situation with very low hp or even meet you from the arena. If you still got thrown away from the platform by Phalanx, try to jump as far as you can. The game should teleport you back into the arena in 5 seconds, so it's not going to break your flawless run and will save you from certain death.

Wasteland

Congratulations, you've nailed the first encounter! After taking the teleport, you'll be teleported to Wasteland. This is a big, fogged, almost empty area with multiple red lamps. 3 Taken blights and a bunch of adds are going to spawn on a random lamp, which you'll need to find. Be careful moving around, though, as there are also invisible Minotaurs who can shoot at you. They're just a distraction so that you can move past them on your sparrow. As soon as you destroy the blights and trigger the Toland orb by being near it, that will make the blights spawn on another lamp. The easiest way to clear blights is to drop a single Anarchy grenade under a blight. The damage will leave the blight low HP regardless of where you're standing. You can also jump on the blight as there's a spot of relative safety that leaves you immune to the overtime damage from the blight. Clear three blights three times, and you're done, you may now proceed to the Hexahedron!

Hexahedron

Your next challenge will be to rotate this cube to the boss room, and the core mechanic of Light and Dark motes will return to help you with that. You will see Toland floating in a big circle in the middle of the room, and once again, coming close to him should start the encounter, but this time he's going to stick around to help us. Pillars of Light or Dark will spawn on each side of the room. Toland will be floating above the pillar you will need to cleanse. Take note which type of a pillar it is, as you will need the appropriate type of motes to use on it.

At the start of the encounter, two Taken Hobgoblins will spawn on the upper levels of the room and two packs of 4 Taken Acolytes on the main floor. You should take down the Acolytes first. While killing them, try to stay out of sight of the Hobgoblin snipers - they can do a significant amount of damage and barely miss. After dealing with Acolytes, kill both Hobgoblins with a long-range weapon. Killing a Hobgoblin spawns a Taken Knight, and vice versa; killing a Knight will spawn a Hopgoblin. Burst down the Knights while paying attention to where you stand to make them drop the motes you need. As usual, collect five motes so that you would be able to put them in a pillar with Toland above it. After that, you should run to the middle of the room to take a teleport to the next room. Using this strategy, you'll need to clear six rooms until you are teleported to the final one with two squishy Taken Centurions. Take them down and get out of the Hexahedron.

Hexahedron Tips

  • Sometimes Toland might spawn on the ceiling of the room, not on a wall, meaning you can cleanse any pillar, Light or Dark, of your choice. You should usually choose whichever is more comfortable to do in that room. For example, if there's a lot of shadows in that room, go for Dark motes.
  • After cleansing a pillar, you can slide through the middle of the room and hide. That will prevent a long floating teleport animation, which can get you killed in a very unlucky scenario.
  • As a Hunter, always go invisible before grabbing all five motes. Alternatively, as a Warlock or Titan, make sure you're full HP before grabbing motes. Don't forget to utilize your healing rift and big barricade, they'll save you many times!

Wasteland 2: Electric Bungaloo

You don't have to do anything here. Follow the Kell Echo, and she will lead you to the next encounter.

Singularity

You're going to see a huge area filled with ribbons and floating shapes. You can ride a sparrow or take a walk through these shapes and on ribbons till you get to the end of the encounter. You don't need to execute any mechanics here, but don't relax just yet - there is a lot of stuff here that can ruin your flawless run. When you see snipers ahead of you, try to clear them out with a long-range weapon because they're capable of breaking your sparrow quickly and finishing you off after that. You should watch out for the Taken blights on the walls as well; they can push you out to certain death or one-shot your sparrow, which will also most likely kill you. Jump into the teleport at the end of the encounter, and proceed to the dungeon boss.

The Kell Echo

The final boss arena is a room similar to the Hexahedron but in a triangular form. As soon as you start the encounter, a lot of things are going to happen. Three Kell Echo copies will appear in the corners of the room, with a pillar of Light or Dark in front of each of them. They don't do anything except occasionally shoot you. Two Taken Knights and three packs of Taken Psions are also going to spawn. Clear all Psions as fast as possible, then check the pillars, kill the Knights from either lighter or darker areas and take the motes, just like in the previous encounters. The twist is that after you cleanse any pillar, its copy of the Kell Echo will disappear, and a Taken Ogre is going to spawn instead. Kill the ogre as soon as possible and proceed to cleanse the next pillar. After cleansing all three pillars, you will have to go to the middle of the room to teleport to the boss DPS phase.

This phase has a lot of mechanics that you should be mindful of. You are going to see a large corridor with a lot of platforms. At first, the boss will stand on a platform close to you, but it will teleport on another platform further into the corridor after some time. Each teleport is a window of opportunity to do some damage. Eventually, it will hop on the last platform, giving you some more time to DPS, and disappear regardless of its current health. It will also occasionally cast waves, which will throw you back to the beginning of the corridor. This could be more than just a minor inconvenience to you, as there is also a debuff you should pay attention to. It gains stacks if you're not staying near the boss and wipes you out on ten stacks, so being teleported definitely won't help. If that's not enough, Taken Hobgoblins will spawn on some platforms as you and the boss move through the corridor. You should clear them as soon as possible and instantly get back to doing damage to the boss. After the boss disappears, you should jump into the same hole, which will bring you back to a triangular room. Repeat this as many times as you need to finish the boss, and you will complete the Prophecy dungeon!

The Kell Echo Tips:

  • After cleansing a pillar and killing an ogre, you can consider that part of the arena as "safe", at least until adds will move to that area.
  • Don't be too greedy - never walk through the middle of the room, and don't prioritize taking the motes over finishing all Psions.
  • Always take cover and move from one place to another; you should not be standing in one spot unless you have cleared safe spots.
  • Once again, a Seraph weapon and Global Reach mod are your best friends to deal with Psions.
  • Remember that during the DPS phase, the first and last platforms where the boss spawns are where it's going to stay for the longest time compared to other platforms; consider it as your main opportunities to do damage
  • You only have 5 DPS phases, then the enrage phase will start

Class-specific strategies

Hunter

Hunter is probably the easiest class to do a flawless run with. There are many equipment setups you can use on Hunter, but in all of them you'd want to use the bottom tree Nightstalker subclass for its permanent invisibility. Why so? Hunter's bottom dodge ability, Gambler's Dodge, recharges your melee ability if you use your dodge near an enemy. It can also be activated through walls if the enemies are within approximately 5 meters. It has a huge potential on the bottom tree Nightstalker, as its melee ability is a smoke bomb that you can use to make yourself or your allies invisible. It can give you a lot of freedom other classes won't be able to have. The smoke bomb also gives you three stacks of "Heart of the Pack" buff that increases your reload speed by a significant amount, making your weapon DPS bigger than any class during solo runs. In addition to that, this tree's Super provides a very high single-target DPS while increasing the damage of our other weapons and abilities for a small period of time.

The strategy while using this subclass is simple. You should have (not necessarily, but it helps) your mobility at 80+ to lower the cooldown on your dodge ability. Chain your invisibility by using the smoke bomb, dodging near an enemy while invisible, and then using the smoke bomb again. Try to always keep your Heart of the Pack stacks up. Keep in mind that the mote will disappear from your hands if you use dodge, so always recharge your melee ability and go stealth beforegrabbing all five motes. On DPS phases, to maintain the stacks of Heart of the Pack buff, throw both your grenade and the smoke bomb into the boss because they recharge each other when they hit an enemy. Your Super also does double damage if you use it on a boss that is shielded by a Goblin (why? because Bungie, of course!), use it for your advantage!

Possible equipment for Hunter:

  1. The Sixth Coyote Exotic chest armor, which allows you to have two charges for your dodge ability, is almost a must-have, but not necessary if you don't have it.
  2. Anarchy, Exotic Heavy grenade launcher
  3. The Mountaintop, Pinnacle Kinetic grenade launcher
  4. Ikelos SMG 1.0.2 with "Global Reach" armor mod
  5. Quick Charge Arc armor mod that allows you to gain "Charged with Light" buff for kills with SMG
  6. Protective Light Void armor mod to gain more survivability
  7. Exotic Heavy machine gun Xenophage is a decent replacement for Anarchy
  8. Heritage shotgun, or any other Kinetic special you're comfortable with, can also be used instead of the Mountaintop

Anarchy helps you use the full potential of your Nightstalker build, maintaining big DPS while safely invisible. It also allows you to do dungeon mechanics in a more consistent way - you don't need to risk and shoot the Knight from the only available Light spot when you can stand there and watch it melt from Anarchy. If you're running the Mountaintop instead of Heritage, use it with all three stacks of Heart of the Pack. Its direct hits will maintain huge DPS due to its very fast reload speed. Stacking Anarchy and the Mountaintop gives you almost the biggest passive damage you can wish for.

With Heritage, or any other Kinetic shotgun or sniper, as well as Xenophage, you will have to play more aggressively, and your DPS will be lower, but you should keep in mind that you have permanent invisibility and fast reload speed to your advantage. Do it slow, do it safely, and don't rush anything.

Warlock

With Warlock, we will be using two subclasses. On the Phalanx encounter, we are going to start with the Well of Radiance, the middle tree Dawnblade subclass. We will use it because it provides good survivability with its perks and grenade while giving us an opportunity to one-phase the boss without any additional tools but your Super. This subclass is pretty straightforward - leave your Well for the DPS phase and use everything else to stay alive before that. Don't forget about your melee for additional damage buff. On the Hexahedron and the Kell Echo, we are going to switch to the top tree Voidwalker Warlock to get more damage with its charged grenades. You want your discipline stat to be pretty high because you're going to spam those nades! You can use them both for the adds clear and for boss damage, which can be good in combination with Anarchy.

Possible equipment for Warlock:

  1. Exotic legs armor Transversive Steps for the Solar subclass.
  2. Exotic gauntlets "Contraverse Hold" for the Void subclass.
  3. The Lament, Exotic sword.
  4. Anarchy, Exotic Heavy grenade launcher.
  5. Lucent Blade Arc armor mod to potentially boost the Lament damage (not necessary)
  6. Ikelos SMG 1.0.2 with "Global Reach" and Quick Charge armor mods
  7. Protective Light Void armor mod to gain more survivability
  8. Xenophage as a replacement for Anarchy
  9. Heritage, the Mountaintop, or any other Kinetic special you're comfortable with, can be also used instead

You are going to need Transversive Steps to move faster on the Phalanx encounter and the Lament to one-phase the Phalanx while standing in the Well of Radiance. On the Hexahedron and further, switch to the Voidwalker and Contraverse Hold. You can use Anarchy or Xenophage for the Hexahedron, and the Kell Echo encounters. The Lament can also be used on the Kell Echo fight to do the greatest possible damage on the first and last platforms. Don't forget to use your rift to heal up; always place the rift under the Kell if you plan to use the Lament as your main DPS weapon there.

Titan

We are going to use the top tree Sentinel, with its Bubble Super. On the Phalanx part, it will provide you with high survivability and an opportunity to one-phase the boss by using the Super right on his head and cutting him down with the Lament! The subclass doesn't provide something unique on the further encounters, but if you're more used to it, it can give you extra "Weapons of Light" damage buff from the Bubble and also a shield for finishing an enemy with your melee, which can save your flawless run in some situations. Don't hesitate to use your Super in tough situations, but activating it at DPS phases will always be more useful.

You can also switch to the bottom tree Sunbreaker Titan after the Phalanx encounter. Your Solar ability kills will give you a much-needed source of healing, especially against Psions, and Hallowfire Heart Exotic chest piece will help to recharge your abilities if you have it.

Possible equipment for Titan:

1. You can use any Exotic armor piece of your choice for the Sentinel subclass

2. "Hallowfire Heart" Exotic chest armor for the Sunbreaker subclass

3. The Lament, Exotic sword

4. Anarchy, Exotic Heavy grenade launcher

5. "Lucent Blade" Arc armor mod to potentially boost the Lament damage (not necessary)

6. Ikelos SMG 1.0.2 with "Global Reach" and Quick Charge armor mods

7. "Protective Light" Void armor mod to gain more survivability

8. Xenophage as a decent replacement for Anarchy

9. Heritage, the Mountaintop, or any other Kinetic special you're comfortable with

Just like Warlock, Titan relies on his "safe" subclass, the top tree Sentinel. Don't forget you can finish a Psion with your melee to heal up to full HP and gain an over shield. Use the Bubble on a DPS phase to gain huge damage potential with the Lament. At the Hexahedron, you can use your Super at the very end to take both Phalanxes down quickly. On the last boss, you can use the Bubble at the beginning or end of the DPS phase to gain that sweet Weapons of Light buff, which combines perfectly with Anarchy or Xenophage!

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Ultimate Prophecy Dungeon Flawless Solo Guide - Boosting-Ground (2024)

FAQs

What is the easiest class to solo flawless prophecy? ›

Hunter is probably the easiest class to do a flawless run with. There are many equipment setups you can use on Hunter, but in all of them you'd want to use the bottom tree Nightstalker subclass for its permanent invisibility.

How hard is solo flawless prophecy? ›

While this encounter is relatively straightforward, there are a few things to keep in mind. The difficulty lay with the challenge of positioning yourself so that you can maintain line of sight with the knights while standing in the correct lighting so that they will drop the motes that you need upon being killed.

Can you leave a dungeon and still get solo flawless? ›

Any error, disconnect, or leaving will invalidate any solo/flawless run.

What is the strongest solo class in eso? ›

Necromancer – ESO Best Solo Class

Most of its offensive skills have a Stamina or Magicka Morph to choose from. The minions you can summon can assist with damage and healing. Magicka Necromancer is strong for Solo gameplay thanks to Boneyard and its Morphs, that can either debuff with Breach or self heal.

What is the easiest dungeon to solo flawless destiny 2? ›

Soloing a dungeon in Destiny 2 is no easy task.
...
Destiny 2: Every Dungeon, Ranked By How Hard They Are To Solo
  1. 1 Hardest: Duality.
  2. 2 Grasp Of Avarice. ...
  3. 3 Spire Of The Watcher. ...
  4. 4 Prophecy. ...
  5. 5 Pit Of Heresy. ...
  6. 6 Easiest: Shattered Throne. ...
Feb 14, 2023

Do you get anything for solo flawless presage? ›

Completing the Presage mission solo does not reward anything extra, though there are triumph for doing it solo flawless, for those really gunning for a challenge.

What DPS weapons are best for prophecy? ›

Recommended weapons: Major clearer weapons such as a shotgun, or a sniper, a good add clear weapon such Riskrunner, and a sword. The king of DPS right now is The Lament, followed closely by Falling Guillotine, so this is the best weapon to use on him.

Is it hard to solo the dungeon? ›

Know and Practice the Dungeon

While it's entirely possible to solo flawless a dungeon on day one of its release, such a challenge is astronomically difficult. This is simply due to the fact that you'd be going in blind to the mechanics.

What is the easiest raid to solo destiny? ›

The easiest raid in Destiny 2 is hands down, the Deep Stone Crypt raid. The raid basically features the same mechanic for all encounters, and once you've understood what each augment does, the raid is incredibly straightforward.

What percentage of Destiny players are flawless? ›

Destiny: Only 16 Percent of Trials of Osiris Players Made it to the Lighthouse. Bungie reveals that only 16 percent of Trials of Osiris players were able to go Flawless through the ultra-competitive PvP gauntlet in Destiny and make it to the lighthouse.

What's the easiest raid in Destiny 2? ›

I have almost none experience in raiding so i want to know what is easiest raid to start with? Vault of glass, then Deep stone crypt.
...
  1. Prophecy.
  2. Shattered Throne.
  3. Grasp of Avarice.
  4. Out of Heresy.
  5. Duality.
Jun 14, 2022

Can you only go to the lighthouse if you go flawless? ›

Going Flawless on a Trials Passage will grant players access to The Lighthouse , a reward space only available to players with a Flawless Passage.

What is the easiest dungeon in destiny? ›

The Shattered Throne may be the easiest dungeon in Destiny 2, but here are 10 tips on a flawless solo run in this dungeon.

Can you go flawless twice? ›

You may go flawless and claim rewards more than once per week per character but will only receive the full rewards for your first Flawless on each character. Any Flawless passage after that will reward materials and a chance of more trials weapon/armor from the Lighthouse Chest.

What is the hardest class to play in ESO? ›

Nightblade – ESO Class Guide

Nightblades make great Magicka and Stamina Damage Dealers as well as decent Tanks and Healers. One of the hardest classes to learn and the least Beginner friendly. Playing a Nightblade can be very rewarding though for experienced players.

Can you get adept without flawless? ›

So no, if you are not a dedicated enough Trials player to go flawless (or get carried to flawless) you can't just waltz in off the street and start getting Adept drops this weekend, even with this bug.

What is the hardest class in Destiny 2? ›

I'd say that Warlock is the hardest to be exceptionally good in situations with. Hunters can focus on dealing damage and moving quickly and stealthily. Titans can also do so, with a bit of defending the team. No need to worry about stealth here.

What is the hardest raid in Destiny 1? ›

Destiny: Every Final Raid Boss Ranked By Difficulty
  • 8 Aksis, Archon Prime. ...
  • 7 Insurrection Prime, Kell's Scourge. ...
  • 6 Val Ca'uor. ...
  • 5 Oryx, The Taken King. ...
  • 4 Taniks, The Abomination. ...
  • 3 The Sanctified Mind. ...
  • 2 Riven Of A Thousand Voices. ...
  • 1 Rhulk, Disciple Of The Witness.
Jul 25, 2022

Who has the most flawless in Destiny 2? ›

Gernader Jake

Is presage easy solo? ›

Though it has a 1230 power level recommendation, it will be a challenge solo - so group up if possible. We ran it in a Fireteam of two and aside from a few boss wipes it felt doable, and took around 90 minutes to complete. The Presage mission has you explore an abandoned ship.

How many secret chests are in presage? ›

Here's where you can find all 12 of them.

What is the most op weapon in Destiny 2? ›

Best PvE Weapons in Destiny 2
  • Dead Messenger (Exotic grenade launcher)
  • The Enigma (Legendary Glaive)
  • Likely Suspect (Legendary Fusion Rifle)
  • Eyasluna (Legendary Hand Cannon)
  • Funnelweb (Legendary SMG)
  • Krait (Legendary Auto Rifle)
Jan 19, 2023

What is the highest DPS weapon in Terraria? ›

Coin Gun is the most powerful weapon, if platinum coins are used as ammo, which can deal 200 damage and has an insanely fast rate of fire. If you want to see each weapon sorted for its Damage or Damage-per-second, see here. Save this answer. Show activity on this post.

Is solo flawless duality hard? ›

Solo Flawless Duality is probably the hardest solo dungeon to date, rivaling, if not beating out Prophecy for the title. Practise, get better gear and get familiar with the mechanics. It's not supposed to be a cakewalk. Dungeons are meant to be done with a team.

What is the easiest dungeon in wow? ›

1) Shadowmoon Burial Grounds

With only four bosses, Shadowmoon Burial Grounds is perhaps the absolute easiest Mythic+ dungeon you could tackle in World of Warcraft: Dragonflight. Mostly, it's a straightforward dungeon, but you want to bring a group of players with interrupt abilities.

Can you solo level 60 Dungeons? ›

As a general rule: Dungeons from A Realm Reborn (levels 15 to 50) can be reliably taken on solo from about level 70. Dungeons from Heavensward (levels 51 to 60) can be reliably taken on solo from level 80.

What is the easiest class to play in Shadowlands? ›

1 Hunter - Easy

This class is probably the easiest to level and play, and has been even from the days of Classic WoW. Plus, players can level and train a pet that they can find out in the wilds of Azeroth.

What are the best loadouts for prophecy dungeon? ›

Recommended Weapons: Once again, a similar loadout is recommended: A major clearer, an ad clear weapon, and a big damage Heavy weapon. Some of my favorite loadouts are Mountaintop, Riskrunner, Falling Guillotine or Mountaintop, Recluse, Anarchy, or finally Witherhoard, primary of your choice, Falling Guillotine.

What is the easiest class to play in Ffxiv? ›

Physical ranged, SMN and RDM are considered fairly easy to play by most peoples standards. At least at an entry level. If you know your rotation, you can pretty much go into a fight blind and still do acceptable DPS. Melee DPS are in the middle.

What class is best for solo Ffxiv? ›

Paladin. Decent damage output, excellent defense, and even the ability to self-heal makes the Paladin one of the best jobs for solo players in Final Fantasy 14. In terms of raw performance, the Paladin may be the most well-rounded job in the game for tackling the game's single-player content.

What is the most overpowered class in wow? ›

World Of Warcraft Shadowlands: 15 Best DPS Classes
  1. 1 Affliction Warlock.
  2. 2 Shadow Priest. ...
  3. 3 Unholy Death Knight. ...
  4. 4 Balance Druid. ...
  5. 5 Marksmanship Hunter. ...
  6. 6 Fire Mage. ...
  7. 7 Fury Warrior. ...
  8. 8 Elemental Shaman. ...
Nov 16, 2022

What is the most fun solo class in wow? ›

Surprising nobody, Hunters keep their title as the best solo class in the game. Whether playing alone in Classic or retail, Hunters don't need friends because they can tame pets to accompany them on their adventure.

What is the least played class in wow? ›

Monk is the least played class in the game.
...
Most Played:
  • Monk.
  • Warlock.
  • Death Knight.
  • Demon Hunter.
  • Warrior.
Aug 22, 2022

What dungeon has the best loot? ›

Minecraft's best structures are still divided by how good their loot is.
...
Minecraft: Best Dungeons, Ranked By Their Loot
  1. 1 End City. Best Loot: Enchanted gear and weapons, diamond gear and weapons, Elytra.
  2. 2 Woodland Mansion. ...
  3. 3 Bastion Remnant. ...
  4. 4 Stronghold. ...
  5. 5 Desert Pyramid. ...
  6. 6 Nether Fortress. ...
  7. 7 Jungle Pyramid. ...
  8. 8 Ocean Ruins. ...
Jan 16, 2022

Can you farm armor in prophecy dungeon? ›

Prophecy, Grasp of Avarice, and Duality can be farmed multiple times per week, dropping items you've already obtained on subsequent clears. Farming the final boss of each dungeon is recommended since they have a high chance of dropping armor.

What is the most popular class in Ffxiv? ›

Here's a new ranking, with the new classes added in.
  1. 1 Summoner. Our number one class is Summoner, and for a variety of reasons.
  2. 2 Red Mage. Red Mage is an incredible class because they can completely save a doomed party. ...
  3. 3 Dark Knight. ...
  4. 4 Paladin. ...
  5. 5 Black Mage. ...
  6. 6 White Mage. ...
  7. 7 Dancer. ...
  8. 8 Sage. ...
Dec 21, 2021

What Ffxiv class does Asmongold play? ›

He began by choosing the Hyur race, and Marauder class. This was expected as Asmongold mains the Warrior class in WoW, and Marauder can spec into the Warrior class in FF XIV once reaching level 30. Throughout the stream, he dealt with countless players following him around as he leveled his character.

Is Ffxiv noob friendly? ›

Give it a go, it's a good time to get into the game right now. Level 1 -50 is very casual and super beginner friendly, so much so that you'll find people complaining on a daily basis on these forums about how simple it is to them.

Is FFXIV enjoyable solo? ›

“If you ask FF14 players what is their most enjoyable experience in the game, [the] vast majority would say it's the single-player questing experience, specifically when working through the main story quest,” Quazii says.

Can you solo coils of Bahamut at 90? ›

With enough levels over the content, any class can work (any class can solo the Coils at 90).

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